Activities for Young Learners

Want to find exhibits and experiences perfect for young scientists? Look for this symbol around the Museum!

Image
The icon for Young Learners, with two cartoon owls on it.

Young learners can explore the Exhibit Halls and pretend to be an astronaut in the “Apollo Command Module”, compare their handprint to the footprint of a T. rex, create a ball run in the Engineering Design Workshop, meet some of the 120 live animals that call the Museum home, and much more!

Don’t forget to check the Daily Schedule for scheduled programs like Live Animal Story Time and keep an eye out for pop-up activities in the Hall of Human Life, Yawkey Gallery Field Station, and Engineering Design Workshop.

Here are some other fun, educational experiences for our youngest visitors!

Recommended for ages 0-7.

Location

Entire Museum View Map

Length

Activities take on average 20 minutes to complete.

Price

Included with Exhibit Halls Admission

Language

English

Location

Entire Museum View Map

Length

Activities take on average 20 minutes to complete.

Price

Included with Exhibit Halls Admission

Language

English

Young learners can explore the Exhibit Halls and pretend to be an astronaut in the “Apollo Command Module”, compare their handprint to the footprint of a T. rex, create a ball run in the Engineering Design Workshop, meet some of the 120 live animals that call the Museum home, and much more!

Don’t forget to check the Daily Schedule for scheduled programs like Live Animal Story Time and keep an eye out for pop-up activities in the Hall of Human Life, Yawkey Gallery Field Station, and Engineering Design Workshop.

Here are some other fun, educational experiences for our youngest visitors!

Recommended for ages 0-7.