The Museum requires that all visitors 2 years of age and older wear a face covering/mask.
Effective January 15, 2022 in accordance with City-wide vaccine requirements, all visitors 12 years of age and older are required to present proof of at least one dose of vaccination against COVID-19 to enter the Museum. Learn more in our updated Code of Conduct.
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Our Museum Exhibits team has thoroughly reviewed every exhibit component throughout the entire Museum to assess its safety and risk for transmission. As a result, some exhibits and venues, such as Wicked Smart, have been modified for your safety.
Massachusetts was ranked as the most innovative state in America in 2016 (Bloomberg Index), and the Museum of Science, straddling Boston and Cambridge, is located at the heart of its innovation economy. This exhibit invites you to celebrate Greater Boston-based innovations and the creators behind them! Note that in addition to safety measure such as the removal of the Freedom Chair, we will also be adding informative, up-to-date content on COVID-19 through a new Provocative Questions experience.
The Museum of Science is partnering with WGBH's Innovation Hub (a public radio program and podcast) to highlight some of the innovators featured on the show. The show's host, Kara Miller, interviews creative thinkers about science, technology, education, and more. Our current featured innovator is SproutsIO, a company that developed an automated growing system. Learn about how early prototypes and iterative design informed development of the growing system, and listen to Kara Miller speak with Jennifer Farah, SproutsIO founder and CEO about her work.
In partnership with Innovation Hub.
Enjoy a large, multi-person interactive that explores interactive special effects simulations created by Cambridge-based digital media artist and computer graphics research scientist Karl Sims. Use your body to interact with a variety of Sims's special effects and watch and listen as the simulation responds to your movements.
A lab at Harvard University is testing new methods for developing tiny, flying microrobots called RoboBees. Learn some of the challenges the research team is still facing in order to develop and control thousands of tiny robots. At the Brain Lab, become an electrical engineer as you balance power, weight, and sensor capability to develop a RoboBee brain. Then, as a mechanical engineer in the Body Lab, evaluate a pop-up method of constructing the RoboBee body. Finally, as a computer scientist in the Colony Lab, you can test a program that controls thousands of virtual RoboBees as they search for and pollinate flowers.
Funded through the National Science Foundation's Expeditions in Computing program. In partnership with researchers from Harvard and Northeastern universities.
See four glass vessels from the Glass I collection, created with a novel 3-D printer called the G3PD. The custom-designed 3-D printer deposits molten glass in a layer-by-layer fashion, enabling precise control of the structure's shape and the resulting optical properties. G3DP was developed by Neri Oxman and The Mediated Matter Group at the MIT Media Lab in collaboration with the Glass Lab at MIT.
Meet the Cheetah 2 robot from MIT, a biologically inspired robot that looks like a cheetah and is capable of autonomously running, sensing, and jumping over obstacles up to 18 inches high.
Blue Wing, Level 1. Find on map