Exhibit Development Resource Exhibit List |
Considerations For Designers
The ADA regulations, important as they are, are too general to address the core processes of exhibit design. The law simply states that public facilities, including museums, must be accessible to everyone. And it cites a few museum-specific architectural and communication-related regulations. Beyond that, you can assume that regulations regarding illumination, vertical and horizontal reach distances, under-counter knee clearances, etc apply to exhibit components as well as to banks, work spaces and public washrooms. Exhibit applications of access regulations are found in the general references cited below, in this site and in the "Accessible Practices" portion of the ASTC website. AAMs publication "Everyones Welcome" is especially readable and relevant to exhibit issues. Design of an activity-based exhibit area presents special challenges and requires a fresh look at the applicability of some ADA guidelines. For starters, people need to be positioned correctly if theyre doing - as opposed to looking at - something. This means that designers have to consider the different space requirements of wheelchairs and scooters. (See component placement, below.) The ADA guidelines dont go in that direction. They talk about minimum space around a display, not around an activity. Exhibit layoutPath of travelADA regulations state that travel pathways must be 36 inches wide, and be free of immovable obstacles (Stools migrate, but can be pushed aside). Approaching interactivesYou need lots of room around exhibit components. Minimum specifications are 30"X48" on all viewing sides, and overlapping a 36"circulation route. See "Smithsonian Guidelines for Accessible Exhibition Design" pp 38,39 or "Everyone's Welcome: the Americans with Disabilities Act and Museums" p 64. Try the Useful Resources for links to their resources. Component placementWheelchairs and even more so, scooters - need manuvering space to approach or leave an interactive. And those reqirements are different. Scooters are longer and narrower than wheelchairs and have lots of mechanism in front of the seat (like a bicycle). This configuration precludes a head-on approach. Scooter users need to approach from the side and either turn their upper bodies or swivel their seat. You need to allow enough space for a very close parallel parking job. In contrast, wheelchairs users need space to approach and use manipulatives head-on. The challenge becomes much greater when the space is crowded with visitors. Being forced to back up in a crowd is no fun - for either the backer or the backed-into! Plan for adequate room around components and avoid tucking them into a small cul-de sac. If you have any doubts, borrow a wheelchair and a scooter and try it out. You can use chairs, empty crates, etc to simulate the layout. Dont rely on a "footprint" drawn on the floor. Finally - remember that this simulated space doesnt have people in it. Layouts that support blind visitors wayfindingOur blind advisors have told us that they can use an exhibit far more easily if we group related components so that all are reachable with minimal walking.
Safety
When exhibit components do pose a hazard to blind visitors, such as the two videos in the Messages exhibit, we build a guide dog and cane-detectable barrier around the offending component
WayfindingGetting to and then getting around in an exhibit is a major problem for visually impaired visitors. Navigational aids
Talking Signs
At the entrance to "Messages", an exhibit about human communication, a wayfinding kiosk helps visitors with visual impairments find their way around the exhibit. Users can access a tactile talking floorplan of Messages, or listen to a virtual audio tour of exhibit activities. Its described in the Technical Design section. Audio toursSeveral institutions offer audio tours of portions of their facilities for visually impaired audiences. Look in the Technical Design and the Content sections for details.
LightingPeople with limited vision need good lighting to avoid tripping over things. Deaf people also need adequate levels of frontal lighting to communicate via sign language and/or lip-reading. But (the juggling act again ...) sometimes conservation needs require that light levels be kept at a minimum; or the issue might be excessive heat generated by the lights. Explore the use of different light sources and non-reflective text surfaces. If possible, incorporate one small well-lighted area for ASL interpretation. ContrastEspecially in dim light, furniture, walls and carpet must be in contrasting colors. Otherwise, they tend to blend together and create a tripping hazard for people with low vision. Many of these visitors also have a hard time with abrupt changes in light level. Shadows and reflectionsGlare off labels and glass cases is difficult for seated people and those with limited vision. Shadows and reflections caused by overhead lighting obscure artifacts and labels. These problems are magnified for wheelchair users and people with low vision. Borrow a wheelchair and solicit comments from a few people with visual impairment to check out your lighting arrangements. Signage and LabelsPlacement:Have those of you who use bifocals ever cursed the placement of a too-high label? Seated readers probably share your sentiments. Contrast:How about beige print on a mauve background? Or a background consisting of squiggly sperm cells - or sand - or white cumulus clouds in a deep blue sky? All these make for an illegible label - for anyone. Ditto for the shadows generated by text screened onto glass. If you are having trouble deciphering a label, think of the person with limited vision. Font style:Sans serif is ideal. Even more important is a typeface of uniform line weight. An advisor once commented that many non-uniform fonts make him see the letter "B" as the number "13". Geneva, Helvetica and Arial are some fonts that people with limited vision find legible. Font size:The Museum uses a minimum of 24 point for component or display labels. Greater viewing distances require larger type size. This table, reproduced from The Smithsonian Guidelines on Accessible Exhibition Design (pp21-29) summarizes the relationship between viewing distance and type size.
Both The Smithsonian Guidelines for Accessible Exhibition Design (p.21) and Everyones Welcome (p114) have comprehensive sections on label design. The Lighthouse, Inc offers two very useful brochures, on color contrast and print legibility, via its website or mail. It's URL is: http://www.lighthouse.org/print_leg.htm; or request the Color Contrast and Print Legibility brochures from The Lighthouse Inc. 111 East 59th Street; New York, NY 10022 ReachHeight and depth of components
Furniture dimensions:HOWEVER, (a "juggling act" issue) all this can change when the primary audience is considered. If the interactive is meant for little kids, you probably want child-scaled components, maybe 18 inches high. Wheelchair users would have to approach them from the side.
Ease of Use
Avoid wheels which are turned by placing a finger in a little depression. Theyre elegant, but unusable for someone with limited motor control. Touch screens have substantial limitations. Check out the Trace Center for more information. They require careful adaptation for use by blind visitors and are difficult, if not impossible for people with limited motor control of their hands and arms. If they must be used, be sure to incorporate a 4 inch clear area around the monitor, for visitors to steady a hand. "A Birds' World," a recently opened exhibit at the Museum, offers visitors a choice of touch screen or button mediated navigation. Listening equipment: be aware that blind or physically disabled people may need both hands to manipulate or explore an exhibit element. If this applies to a component, plan for a non hand-held listening device. Designs that support the intended message - Intellectual AccessAudioIncreasingly, the Museum has been incorporating audio explanation and description into its exhibit development process. Not only do audio labels provide context (and therefore meaning) for blind visitors, they are also the preferred mode of getting information for many others as well. Choices:The theme messages of an exhibit are reiterated in a variety of ways - visual, aural, tactile, olfactory. We try to augment visual presentations with audio, and auditory presentations with visual cues such as video captions.
In fact, a main theme of the Messages exhibit is the myriad forms of human communication. For example, the "Whats The Message?" activity demonstrates how the same message (Fire!!) can be a smell message, a sound message and a visual message. "Words Plus" lets visitors play with their own facial and vocal expression, to change the meaning of their words.
Consistency:The placement size and shape of recurring exhibit elements is consistent. For example, in front of each New England Habitats diorama, there is something to touch, and, on identical consoles, a diorama-related odor on the left and an audio label on the right. In all current exhibits, weve adopted the convention that a one inch square button, mounted lower left denotes an audio label. This type of button is used for nothing else. This kind of consistency is helpful to visitors with visual and with cognitive impairments.
Labels:Comfortable space
A Juggling ActThe juggling act includes being mindful of peoples disparate and conflicting needs and making some conscious decisions in accommodating them. A few examples: Reach and ease of operation are major issues for wheelchair users with limited upper body mobility. They need 27 - 28 inch knee clearance, a work surface no more than 30 - 31 inches high, and reachable, easy to manipulate buttons. That leaves very little leeway. The arcade buttons used by the Museum add to the dilemma. They are tough and easy to use but they extend some two inches below their mounting surface, so table tops have to be at least that deep. In Messages, an advisor with limited ability to lift his arms found it difficult to use many of the interactives, which had 28 inches of undercounter space, added to 4 or 5 inches of tabletop. One possible solution is to angle the button containing surface. Our advisor found that arrangement usable. Deaf visitors rely on visual input to get information (and to have fun). Blind visitors find visual experiences useless. We offer choices for accessing the main message(s). Some visitors do some things, and some do others. NoiseThe space and the need for a sound-based approach are fixed constraints. To control the noise we used sound focusing dome speakers for general information and hand held "hearphones" for audio instructions specifically for blind and visually impaired visitors. In a few instances, sound is delivered by small speakers mounted on the component. Also, within the constraints of the exhibit plan, we positioned components to minimize sound interference. The results are acceptable, but could be improved upon. A pre-conference ASTC 2001 workshop on sound in exhibits offered some useful information on reduction of unwanted noise. |
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