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Content
The use of sound, smell and visual elements
The use of sound Audio tours at the Museum of Science- Measurement Captions and text labels The "Content" aspect of exhibit development is all about intellectual access (the "Can it reach you?" question). As exhibit planners, we think what messages we want to convey, to whom, and how best to do it. In our experience, the best way to achieve intellectual access to exhibits is to incorporate Universal Design - ie choices - into the development process. It is not possible to make an exhibit that is completely accessible to all visitors, but it is possible to present the exhibits main ideas in a variety of ways, so that a wide range of visitors can choose among them and come away having enjoyed themselves and having gotten the main messages. The multisensory, multimodal approaches implicit in choices are integral to the development of universally designed exhibits. Some examples of access-aware content decisions at the Museum of Science: How we use sound, tactile, smell and visual elements as educational/communicative devices. One of the most challenging - and most fun - aspects of exhibit planning is thinking of ways to present an exhibits main themes in a variety of formats. MessagesA major theme of the Messages exhibit: "there are many ways to deliver the same message" lends itself to multiple media to convey one message. In "Whats The Message?", the message is "FIRE!!" and the media are a siren, a flashing light and the smell of smoke. Secrets of AgingIn Secrets of Aging, we wanted to express that part of aging is adapting to changes in the world around you. To do this, we used artifacts to show visitors the amount of change that had taken place in just one technology, the telephone, during the lifetime of a 100-year-old. We then added sounds from the phones and imaginary phone conversations to make this component accessible to someone who is blind. The audio addition to this piece became so popular that we eventually had to add scripts of the spoken conversation so that visitors who were hard of hearing would not feel left out. In the final exhibition, we found that these scripts had an even broader use since many parents read them while their children listened to the audio messages. Another example from the aging exhibit was a component that focused on the changes of the heart with age. Here we provided visitors with the opportunity to listen to the sound of the heartbeat at various stages of life. We enhanced this experience by placing a leather membrane over the speaker so that visitors could also feel the vibrations of the sounds. This made the experience accessible to visitors who could not hear, and more engaging for those who could. The ObservatoryInvestigate!The skin sensor component in Investigate! was created to allow visitors to use a galvanic skin sensor connected to a computer to investigate skin resistance. As an invitation activity, visitors are asked to try to control their skin resistance by breathing, laughing or just thinking. Visitors place two fingers on the sensor. The resistance is measured and graphical data is displayed on a computer monitor. A sound mechanism can also be used to allow visitors to visualize the graph of their resistance without actually looking at the graph. Visitor studies indicate that many sighted as well as blind visitors use this feature. Additional data can be collected with the help of challenge cards that ask visitors to design investigations to determine whether certain fragrances or sounds can change skin resistance. Visitors can also create their own investigations using the skin sensor. An audio label describing the activity and suggesting activities to try accompanies the exhibit. Bird Hall- Language of the BirdsThe focus of "A Birds' World," the new bird hall at the Museum of Science is the study of birds as indicators of predator movement on the landscape. Visitors learn to distinguish bird alarm calls from the call, song or fledgling begging calls that are the baseline sounds of the forest. They then use these calls as indicators of the hidden animals always on the move just out of sight. This basic premise of using bird calls as "predator detectors" is a sound-based approach that works well for blind visitors.
Natural Mysteries
The use of soundAudio tours at the Museum of Science:The Museum has created a cassette tape audio tour for visually impaired visitors to the Investigate!! exhibit. For Leonardo Da Vinci: Scientist, Inventor, Artist, a temporary exhibition in 1997, a random access CD guided tour was produced by Antenna Audio Tours.
A guided tour and tactile map of the "Messages" exhibit, produced by TouchGraphics, is available at a stationary kiosk at the exhibit entrance. The following are institutions that we know of, that offer audio tours of portions of their facilities.
MeasurementsCaptions and text labelsMaking the audible visible - captioning:All video programs are captioned for visitors with hearing impairments and anyone else who prefers text over audio presentation. In a noisy space, that can be a lot of people! Text LabelsSome people have difficulty reading and understanding text labels. This could include children just learning to read, non-English speakers, people who became deaf before acquiring English and visitors with certain learning disabilities. We try to keep sentences short, grammar simple and vocabulary commonplace. We have also found that incorporating simple pictures and diagrams into the label text encourages reading and helps understanding. Two examples of this approach are the temperature experiment in Investigate and the instructions in Hot or Cold?, an exhibit component in The Observatory. In Hot or Cold, an exhibit which involves placing one hand on a chilled metal plate and the other on a very warm plate, appropriate use of the exhibit component increased dramatically when simple line drawings of suggested hand placement were added to the label.
Braille - to use or not to useThere is general agreement among blind advisors that if you are going to provide a single print alternative, then audio is preferable to braille, because only a small proportion (<10%) of blind people read braille, and because audio benefits more than visually impaired people (a Universal Design consideration). However, having said that, those people who do read braille really find it useful and would like to have it as an option on exhibit components. They make the point that as a low cost auxiliary accommodation, braille helps them greatly and braille labels make an important statement to sighted visitors, about the Museums commitment to inclusion Developing inclusive exhibits is an ongoing learning process. We learn from our successes and from our failures. Here are some things weve learned about universal exhibit design: We have learned that everyone loves to smell things and pet a beaver or bear mount.
And audio labels benefit more than visitors who are blind: Young children and in fact, most people prefer to hear labels rather than read them. Weve learned that if an exhibit is potentially accessible to blind visitors, (ie smell, touch, or sound-based,) it also needs an audio label if it is to be accessible to someone who cant see. Consistency is also important. For example, we routinely use one inch square buttons to activate audio labels. While consistency is necessary for visitors with visual or cognitive impairments, everyone benefits from it. Finally, weve learned to make informed and considered decisions as we develop an exhibit. This means that in some cases, we choose to sacrifice a degree of one kind of accessibility to accommodate other needs for example, addressing a maintenance problem or lowering an exhibit component for very young children. |
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